INTRODUCTION
For years video games have had a bad reputation due to
violence and gore. Some parents and teachers aren’t aware that there are educational video games that teach
students about spelling, ancient civilizations, math, and other school
subjects. Research has even found that playing video games can improve moods and problem-solving skills.
Should
video games be used in education?
The use of video games in the classroom has increased exponentially
over the course of the last twenty years. Computer games can engage students in
virtual worlds where they can apply content knowledge, practice skills, and
enhance thinking in a fail-safe environment. They have the ability to engage
students in virtual worlds where they can apply their knowledge and skills.
Games make learning fun and capture learner attention as they explore content
•Video games helped understudies to distinguish and endeavor
to address their insufficiency.
•The versatility of computer games, and the control that
players have over them, rouse and animate learning.
•In situations where understudies experience issues
concentrating, computer games can be exceptionally valuable.
•The moment input given by computer games excites interest
and thus takes into account more prominent odds of learning.
•Video games instruct participation.
Cognitive benefits of playing video
games.
Improves
coordination.
Improves critical thinking abilities.
Enhances memory.
Improves
consideration and fixation.
It is an
extraordinary wellspring of learning.
Improves the cerebrum's speed.
Enhances performing various tasks abilities.
Improves social aptitudes.
CONCLUSION
This investigation exhibits that,
computer games improves understudy's motivation on studies, academic execution,
and develops an additional capacities. Thus, computer games can be an
extraordinary gadget for the equalization of the technique of the positive
teaching and learning condition. Moreover it will be valuable for educators
just as understudies to apply computer games as a task device.