Should video games be used in education?
Many teachers use video games to make the teaching and learning process more interesting and engaging. Part of class discussions, as well as including timely and engaging exercises relating the game to class material, can improve student performance and engagement.
Video games have been found to be more engaging; instead of providing information over an extended class period, games provide small amounts of information at relevant stages. Playing video games helps with metacognition (which describes the ability to think about your own thinking); strong metacognitive skills have been proven to help with developing academic skills and allows students to learn about their strengths and weaknesses and increase their performance.
Ways to use video games
· Video games is an interactive video games in physical education, many of these types of games are not just animated exercise. Many have different assessments and scores based on performance of skills. Some have heart rate monitors and estimate caloric expenditure. Others are designed with enhancing motor abilities in mind. Abilities such as balance, hand-eye coordination, agility and core strength are a few of the motor skills enhanced. These engaging and interactive games have the ability to teach kids about the some physiological functions of the body. One example is that these games can help show kids how their heart reacts to different activities by using the heart rate monitor within the game.ped students to identify and attempt to correct their deficiencies.
· The adaptability of video games, and the control that players have over them, motivate and stimulate learning.
· In cases where students have difficulty concentrating, video games can be highly useful.
· The instant feedback given by video games helps arouse curiosity and in turn allows for greater chances of learning.
· Video games teach cooperation.
Commercial video games in general, referred to as commercial off the shelf (COTS) games, have been suggested as having a potentially important role to assist learning in a range of crucial transferable skills. One example of this would be in first-person shooter games such as the Call of Duty franchise (although these games are violent by nature, and they have been subject to massive negative reception by parents with varying justification). While the Call of Duty franchise itself falls short of actual tactical strategy or realism in depth, there are many games in the same genre (first-person shooters) from which one can learn key skills from the games: they stimulate the player at the cognitive level as they move through the level, mission, or game as a whole. They also teach strategy, as players need to come up with ways to penetrate enemy lines, stealthily avoid the enemy, minimize casualties, and so on. Players can test their usage of these skills using the multiplayer aspect of these games. These games also allow players to enhance their peripheral vision, because they need to watch for movement on the screen and make quick decisions about whether it is a threat, to avoid wasting ammunition or harming allied players.