New
technologies that balance people's nervous systems and prevent stresses
The selective use of
technology, although problematic in many ways, can be quite useful for children
and teenagers to learn and practice MB skills, especially for those who have
been reluctant to do so because it is perceived as another boring, non-preferred
task, such as homework or household chores. Most individuals would prefer to
interact with electronic media in the age of cellphones, computers, video game
systems, or TV sets. This preference can be used to the advantage of healthcare
providers, by becoming familiar with new “healing technologies”, that can be
harnessed to provide technology-assisted relaxation training and can make the
process of learning and practicing effective MB skills much more engaging,
playful, and user-friendly for kids.
Many studies have focused on the potential downside of
technology, suggesting that too much exposure to electronic media and/or
exposure to certain types of inappropriate electronic media content, may have
negative impacts on the developing child, such as contributing to a short
attention span, sedentary behavior, over-arousal, aggressive behavior,
depression, insomnia, and unhealthy food choices related to advertisements.
However, not enough attention has been paid to the concept of utilizing these interactive
electronic multimedia devices in order to engage children and teenagers in
constructive, health-promoting, self-care skill development and symptom
management. In this commentary, concepts such as play, therapeutic play,
self-regulation, and MB skills, and their relationship to new electronic media,
are reviewed. This commentary also reviews some of the most helpful software
and devices currently used in the field of technology-assisted relaxation.
Other
Technology-Assisted Relaxation Devices
As technology
marches on, there are some additional, very promising gadgets that can assist
individuals in achieving a deep relaxation response and decrease sympathetic
nervous arousal, while enhancing parasympathetic nervous system activity. The
available scientific literature regarding the use of these devices by children
and teens is very limited, so they should be used with caution. However, these
devices are generally safe and easy to use, and are available for anyone to
purchase, without the prescription of a healthcare provider. Although there is
still only limited research on the use of these technologies, they are worth
considering and have shown promising preliminary results in adult
populations.
Conclusions
The intention of
this commentary was to provide an entertaining and informational perspective on
the interface of technology, mind-body skills, and effective patient care for
pediatric healthcare providers of all kinds. The reality is that computer
games, interactive mobile apps, and other health-related gadgets are no longer
just a trivial activity played by individuals for fun, but can now be utilized
for various educational and therapeutic purposes.
BY: Khadheeja Zuyyina (ACFS-1)